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UX, Unpacking the Player Experience
UX isn’t about making games easier, it’s about making them enjoyable, understandable, and fair. From menus to replay value, player experience is everywhere. Let’s explore what UX really means in game development, and why it should matter to you.
Nicolas Ferron
2 days ago4 min read
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From Catastrophic UX to Success, a Case Study on Hello Games and CDPR
Two highly anticipated games, Cyberpunk 2077 and No Man’s Sky, launched amid hype but suffered major UX issues. This case study explores how their developers turned initial failures into success through user-focused updates and smart communication strategies.
Nicolas Ferron
Jul 73 min read
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My big (worm) problem with Dune Awakening
Dune Awakening hooked me with its world and premise, but after losing everything to a worm, I started questioning its design. Here’s a UX breakdown of what works, what doesn’t, and how survival games can be punishing without being unfair.
Nicolas Ferron
Jun 283 min read
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Why the ImSims still matter.
If there’s one genre that truly fits both the AA or indie space and poses unique UX challenges, it’s immersive sims. Why? Because...
Nicolas Ferron
Jun 234 min read
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Dead Island 2 – UX Audit (First-Time User Experience)
Explore a complete UX audit of Dead Island 2, focused on the first two hours of gameplay. This FTUE analysis showcases how I help indie and AA studios improve onboarding, UI, and accessibility. Download the full PDF report for free.
Nicolas Ferron
Jun 171 min read
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The curious case of AA games
While blockbuster AAA games dominate headlines, a quieter revolution is happening in the world of AA titles. These focused, passion-driven games often offer tighter experiences, revive forgotten genres, and come at a price that respects players’ wallets. In this post, I explore why AA games have become my favorite, and why they might be exactly what the industry, and players, need right now.
Nicolas Ferron
Jun 163 min read
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Minimalism in UX : The Dark Souls Case
What if a game could break every UX rule and still succeed?
The Dark Souls series does just that — no handholding, no tutorials, no clear feedback — yet it captivates millions. This article explores how a game with minimalist, even brutal UX design creates one of the most rewarding and memorable experiences in modern gaming. A masterclass in purposeful friction.
Nicolas Ferron
Jun 102 min read
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Budget, Focus and UX : why less may mean more in video games.
While writing my previous post , one thing jumped out at me: Expedition 33  is also a UX success… because it doesn’t spread itself too...
Nicolas Ferron
Jun 23 min read
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Clair Obscur: A Masterclass in UX Design in Video Games
Clair Obscur  was released on April 24, 2025, and has since sold over 2 million copies in less than two weeks. For a game without a...
Nicolas Ferron
May 264 min read
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