Dead Island 2 – UX Audit (First-Time User Experience)
- Nicolas Ferron
- Jun 17
- 1 min read
Curious about what a UX audit looks like for a video game?
Here’s a complete first-time user experience (FTUE) analysis of Dead Island 2.
This example shows the kind of structured, actionable feedback I provide to game studios.

I took the opportunity offered by the Epic Games Store to test Dead Island 2 from a user experience (UX) perspective.
The goal: evaluate the first two hours of gameplay to identify strengths, friction points, and areas for improvement in terms of onboarding, interface clarity, accessibility, and control ergonomics.
The full UX audit is available for free here:
This audit also serves as a concrete example of what you can expect when working with me. It reflects the structure, depth, and type of insights I provide in my professional UX reports.
If you’re an indie or AA studio looking for clear, actionable UX feedback, whether for early builds or released titles, I offer affordable rates specifically tailored to small teams and limited budgets.
You’ll find a full overview of my services here: Services




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