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Quick tips to hook playersÂ
Why do some games grab you instantly while others lose you fast? It’s not just taste, there are clear design principles. Hook players early, reward them smartly, keep the progression curve engaging, and surprise them often. Do this, and you’ll keep curiosity alive, satisfaction high, and boredom away. The secret to a memorable game is simple: hook early, reward wisely, build a curve, keep surprises coming.
Nicolas Ferron
Sep 233 min read
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The 5 common mistakes I see in indies games.Â
Discover the 5 most common mistakes indie developers make and how to improve player experience to create memorable games.
Nicolas Ferron
Sep 15 min read
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Dawn Of War 3 : What Went Wrong?
An analysis on what went wrong with Dawn Of War 3 and the fall of this once popular franchise.
Nicolas Ferron
Aug 255 min read
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What Went Wrong – Part 1: Overwatch
Overwatch 2 was meant to build on a genre-defining success, but instead lost player trust. This article analyzes the economic shift behind its sequel, the broken promises, the removal of core features, and the perception of a game prioritizing profit over experience. A cautionary tale of how a beloved IP can falter by forgetting what made it special in the first place.
Nicolas Ferron
Aug 45 min read
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From Alan Wake to GTA: The UX Challenge of Making a Sequel
Creating a successful video game sequel is tricky. From Alan Wake 2's technical leap to Mass Effect 2's refined gameplay and GTA's bold shifts, we explore what makes a sequel work, or fail. Timing, innovation, and staying true to the original experience are key.
Nicolas Ferron
Jul 285 min read
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UX in niche games: a necessity, not a luxury
Even the most complex systems deserve clarity. In this article, I explore why good UX matters more than ever in niche genres, how it helps retain players and welcome newcomers, and what even small studios can do to improve their game’s experience.
Nicolas Ferron
Jul 213 min read
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The curious case of AA games
While blockbuster AAA games dominate headlines, a quieter revolution is happening in the world of AA titles. These focused, passion-driven games often offer tighter experiences, revive forgotten genres, and come at a price that respects players’ wallets. In this post, I explore why AA games have become my favorite, and why they might be exactly what the industry, and players, need right now.
Nicolas Ferron
Jun 163 min read
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Clair Obscur: A Masterclass in UX Design in Video Games
Clair Obscur  was released on April 24, 2025, and has since sold over 2 million copies in less than two weeks. For a game without a...
Nicolas Ferron
May 264 min read
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