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Game UX


UX, Unpacking the Player Experience
UX isn’t about making games easier, it’s about making them enjoyable, understandable, and fair. From menus to replay value, player experience is everywhere. Let’s explore what UX really means in game development, and why it should matter to you.
Nicolas Ferron
2 days ago4 min read
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My big (worm) problem with Dune Awakening
Dune Awakening hooked me with its world and premise, but after losing everything to a worm, I started questioning its design. Here’s a UX breakdown of what works, what doesn’t, and how survival games can be punishing without being unfair.
Nicolas Ferron
Jun 283 min read
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Dead Island 2 – UX Audit (First-Time User Experience)
Explore a complete UX audit of Dead Island 2, focused on the first two hours of gameplay. This FTUE analysis showcases how I help indie and AA studios improve onboarding, UI, and accessibility. Download the full PDF report for free.
Nicolas Ferron
Jun 171 min read
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Minimalism in UX : The Dark Souls Case
What if a game could break every UX rule and still succeed?
The Dark Souls series does just that — no handholding, no tutorials, no clear feedback — yet it captivates millions. This article explores how a game with minimalist, even brutal UX design creates one of the most rewarding and memorable experiences in modern gaming. A masterclass in purposeful friction.
Nicolas Ferron
Jun 102 min read
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