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UX


From Alan Wake to GTA: The UX Challenge of Making a Sequel
Creating a successful video game sequel is tricky. From Alan Wake 2's technical leap to Mass Effect 2's refined gameplay and GTA's bold shifts, we explore what makes a sequel work, or fail. Timing, innovation, and staying true to the original experience are key.
Nicolas Ferron
Jul 285 min read
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UX in niche games: a necessity, not a luxury
Even the most complex systems deserve clarity. In this article, I explore why good UX matters more than ever in niche genres, how it helps retain players and welcome newcomers, and what even small studios can do to improve their game’s experience.
Nicolas Ferron
Jul 213 min read
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UX, Unpacking the Player Experience
UX isn’t about making games easier, it’s about making them enjoyable, understandable, and fair. From menus to replay value, player experience is everywhere. Let’s explore what UX really means in game development, and why it should matter to you.
Nicolas Ferron
Jul 144 min read
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From Catastrophic UX to Success, a Case Study on Hello Games and CDPR
Two highly anticipated games, Cyberpunk 2077 and No Man’s Sky, launched amid hype but suffered major UX issues. This case study explores how their developers turned initial failures into success through user-focused updates and smart communication strategies.
Nicolas Ferron
Jul 73 min read
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My big (worm) problem with Dune Awakening
Dune Awakening hooked me with its world and premise, but after losing everything to a worm, I started questioning its design. Here’s a UX breakdown of what works, what doesn’t, and how survival games can be punishing without being unfair.
Nicolas Ferron
Jun 283 min read
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Clair Obscur: A Masterclass in UX Design in Video Games
Clair Obscur  was released on April 24, 2025, and has since sold over 2 million copies in less than two weeks. For a game without a...
Nicolas Ferron
May 264 min read
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